Hums
Through the use of Datapacks, it is possible to implement custom soundscapes! (Also known as "Hums")
Requirements
A Resource Pack
A Data Pack
Resource Pack
Within your resourcepack, create custom sounds, you can learn how to do this here
Once you have completed this step, you are done with the resource pack side of things!
Data Pack
File Structure
Console patterns follow the following structure:
Here is an example entry from the mod, you may edit to your needs!
ambient_sounds
An array of sounds that will play at randomly and not continuously
hum_sound
One sound entry that will play on a loop forever until the player changes hum
id
String, Unique identifier for the hum.
Examples:
bables
,the_forbidden_lands
name_component
NBTComponent, Display Text for the UI.
ONLY USE the Minecraft Tellraw generated text, DO NOT include the tellraw command syntax. You can find a generator here.
Example:
{\"color\":\"gold\",\"text\":\"The Forbidden Lands!\"}